Porygon-Z: Support/Artillery Mage

A remake of an old concept I made.

Porygon-Z is my favorite pokemon. All of its moves revolve around its virtual design. It’s a mage that can focus on either supporting its team with AOE spells or it can go full on semi-sniper build.

Download is just a straight up damage boost to Porygon-Z’s attacks. It helps its support build, but it makes the Artillery build with Signal Beam do massive damage. Signal Beam can be paired with either of the other two options. Lock-On is good for picking off weak enemies who may survive Signal Beam, while Eerie Impulse is a mobility option.

Conversion 2 is the support build. It casts an area that turns the map into wireframe. If cast over a wall, the wall becomes passable for itself and allies. This is an area similar to Chandelure Poltergeist that will slow enemies, but also cause their moves to “lag.”

It’s unite move is a simple support move. There isn’t really a move like this in the game. The duration of the user’s goal zones shutting down ideally wouldn’t be insanely long. Just enough to be useful to stall for allies

A remake of an old concept I made.

Porygon-Z is my favorite pokemon. All of its moves revolve around its virtual design. It’s a mage that can focus on either supporting its team with AOE spells or it can go full on semi-sniper build.

Download is just a straight up damage boost to Porygon-Z’s attacks. It helps its support build, but it makes the Artillery build with Signal Beam do massive damage. Signal Beam can be paired with either of the other two options. Lock-On is good for picking off weak enemies who may survive Signal Beam, while Eerie Impulse is a mobility option.

Conversion 2 is the support build. It casts an area that turns the map into wireframe. If cast over a wall, the wall becomes passable for itself and allies. This is an area similar to Chandelure Poltergeist that will slow enemies, but also cause their moves to “lag.”

It’s unite move is a simple support move. There isn’t really a move like this in the game. The duration of the user’s goal zones shutting down ideally wouldn’t be insanely long. Just enough to be useful to stall for allies